It's still possible to play any class, but if map progression is broken, the responsibility is on the player. Conversely, Heavy Champion hitboxes are considerably bigger and won't fit in the tightest of places where the player might be expected to go. Light Champion hitboxes are very slim, allowing them to fit through bars or other tight crevices where players aren’t supposed to fit. In GZDoom, player pawn size is always set to standard, so players don't have to worry about hitboxes.įor single player in older source ports, only “Medium” champions are recommended. Therefore, it's possible to lose health quickly, but so long as an escape route is available, lost health can be gained back in a heartbeat. The fact that stacks are relatively low overall is compensated by healing items giving much more health than traditional Doom pickups, and armor being much more common. Light champions have ways of healing or escaping dangerous situations - as opposed to tanks, whose abilities are more about dealing with danger face-to-face. However, this is countered by their abilities. The stacks are “lower” compared to Doom, and light champions seem rather fragile, since they have low caps for health and armour. tanks): Big hitbox, large stack, slower movement.
11 weapons from Quake Champions, plus one.
A special patch is provided taking advantage of the new features of this engine.